Tuesday, December 18, 2007

It's good to talk

Gum is up for crits over on CGS with updated pics and more progress, click here.


I've been fighting with zbrush for a while now trying to get the mysterious roller brush to work. The idea is that you can roll on alpha brushes like you would use a roller brush with paint on your walls at home. This is perfect for doing fabrics, skin pores and all kinds of cool stuff. Thing is i couldn't bloody do it. As it turns out it wasn't the roller brush i was after at all, but a little button in the stroke menu "roll" which modifies your current stroke (dots and freehand work). So bloody obvious! Works outside of projection master too.

Wednesday, December 12, 2007

Straps and shaders

A little more work on the straps, knee pads and little bits n pieces. Think I'll start on the lowpoly version soon.

Tuesday, December 11, 2007

Pores n stuff

Started adding some micro details using alphas and projection master, and other stuff like eye lashes that you'll probably never ever, see. Good fun though! I updated the hair a bit as well, used clay tubes to give it more volume although I'm still not happy with it.

Monday, December 03, 2007

Import Groups

When importing a subtool that was generated from an extract in zbrush, keep the groups boxes ticked in the option box in max. If you keep your settings as shown, you will get the outside section of the mesh, the inside, and the edge section as well. This is particularly useful if your mesh is very dense, you can select the inside section and delete, saving almost half the polys.