Gum is up for crits over on CGS with updated pics and more progress, click here.
Tuesday, December 18, 2007
Roll
I've been fighting with zbrush for a while now trying to get the mysterious roller brush to work. The idea is that you can roll on alpha brushes like you would use a roller brush with paint on your walls at home. This is perfect for doing fabrics, skin pores and all kinds of cool stuff. Thing is i couldn't bloody do it. As it turns out it wasn't the roller brush i was after at all, but a little button in the stroke menu "roll" which modifies your current stroke (dots and freehand work). So bloody obvious! Works outside of projection master too.
Wednesday, December 12, 2007
Straps and shaders
Tuesday, December 11, 2007
Pores n stuff
Monday, December 03, 2007
Import Groups
When importing a subtool that was generated from an extract in zbrush, keep the groups boxes ticked in the option box in max. If you keep your settings as shown, you will get the outside section of the mesh, the inside, and the edge section as well. This is particularly useful if your mesh is very dense, you can select the inside section and delete, saving almost half the polys.
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