<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-33860485</id><updated>2012-02-03T22:02:20.188Z</updated><category term='Max'/><category term='texturing'/><category term='Astrofunk'/><category term='render'/><category term='Mental Ray'/><category term='3DSMax'/><category term='photoshop'/><category term='zbrush'/><category term='walkthrough'/><category term='UVs'/><category term='UI'/><category term='comic'/><category term='fix'/><category term='tip'/><title type='text'>Three Dimensions</title><subtitle type='html'>realtime character art</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>49</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-33860485.post-7888597848952142794</id><published>2010-06-29T22:22:00.003Z</published><updated>2010-06-29T22:39:01.128Z</updated><title type='text'>JSR 10th Anniversary</title><content type='html'>For the 10th Anniversary of Jet Set Radio I put together this render of an old model of gum...&lt;br /&gt;&lt;br /&gt;Check out the website Ross Burt put together &lt;a href="http://jetsetradio10.blogspot.com/"&gt;here&lt;/a&gt; for other JSR art by other artists &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5QvHs9-o9Zo/TCp1q5BTf1I/AAAAAAAACg4/pxQ0O2_CqD0/s1600/Gum_002.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 189px;" src="http://3.bp.blogspot.com/_5QvHs9-o9Zo/TCp1q5BTf1I/AAAAAAAACg4/pxQ0O2_CqD0/s320/Gum_002.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5488328475625619282" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-7888597848952142794?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/7888597848952142794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=7888597848952142794' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7888597848952142794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7888597848952142794'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2010/06/jsr-10th-anniversary.html' title='JSR 10th Anniversary'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5QvHs9-o9Zo/TCp1q5BTf1I/AAAAAAAACg4/pxQ0O2_CqD0/s72-c/Gum_002.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-2730954353417959565</id><published>2010-04-04T18:22:00.005Z</published><updated>2010-04-04T18:28:28.874Z</updated><title type='text'>Land Dragon update</title><content type='html'>Never got round to finishing this one (from this earlier sketch - &lt;a href="http://cg-gordon.blogspot.com/2009/03/first-sketch-for-dwiv-competition.html#links"&gt;here&lt;/a&gt;), but thought I should post the 3D work so far. So here goes...&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/S7jZJIqjaBI/AAAAAAAACC0/M-Y7buS2fQo/s1600/Land_Dragon_col01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 275px;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/S7jZJIqjaBI/AAAAAAAACC0/M-Y7buS2fQo/s320/Land_Dragon_col01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5456349699527370770" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Some of the WIP sculpts in zbrush...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5QvHs9-o9Zo/S7jZg4zu_BI/AAAAAAAACC8/kufZDJBfGIA/s1600/Land_Dragon_familiar.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 212px;" src="http://4.bp.blogspot.com/_5QvHs9-o9Zo/S7jZg4zu_BI/AAAAAAAACC8/kufZDJBfGIA/s320/Land_Dragon_familiar.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5456350107587771410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5QvHs9-o9Zo/S7jZu2prIBI/AAAAAAAACDE/xuUfE8lmtNw/s1600/Land_Dragon_details2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 310px; height: 320px;" src="http://1.bp.blogspot.com/_5QvHs9-o9Zo/S7jZu2prIBI/AAAAAAAACDE/xuUfE8lmtNw/s320/Land_Dragon_details2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5456350347526873106" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-2730954353417959565?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/2730954353417959565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=2730954353417959565' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/2730954353417959565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/2730954353417959565'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2010/04/land-dragon-update.html' title='Land Dragon update'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5QvHs9-o9Zo/S7jZJIqjaBI/AAAAAAAACC0/M-Y7buS2fQo/s72-c/Land_Dragon_col01.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-5908010234472905487</id><published>2010-04-04T15:55:00.007Z</published><updated>2010-04-04T17:21:23.149Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='Astrofunk'/><category scheme='http://www.blogger.com/atom/ns#' term='Mental Ray'/><category scheme='http://www.blogger.com/atom/ns#' term='render'/><category scheme='http://www.blogger.com/atom/ns#' term='comic'/><title type='text'>Astrofunk Issue 2</title><content type='html'>&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Haven't posted in ages so here's something I did a while back for &lt;a href="http://rossburt.blogspot.com/"&gt;Ross&lt;/a&gt; &lt;a href="http://rossburt.blogspot.com/"&gt;Burts'&lt;/a&gt; latest issue of Astrofunk!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/S7i6EaAeSzI/AAAAAAAACCk/ZRvUnHBFDzQ/s1600/AFpinup_final_med.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 214px; height: 320px;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/S7i6EaAeSzI/AAAAAAAACCk/ZRvUnHBFDzQ/s320/AFpinup_final_med.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5456315533422906162" /&gt;&lt;/a&gt;&lt;div&gt;The image was mostly created/rendered in zbrush using passes. I did a separate render for the fur in max (which too waaay too long) as well as using Mental Ray for the background bots. &lt;/div&gt;&lt;div&gt;And here is the render as it appears in the comic!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5QvHs9-o9Zo/S7jJQu3KScI/AAAAAAAACCs/-zOiQBiGlb0/s1600/AFpinup_comic_med.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 134px;" src="http://3.bp.blogspot.com/_5QvHs9-o9Zo/S7jJQu3KScI/AAAAAAAACCs/-zOiQBiGlb0/s200/AFpinup_comic_med.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5456332237853837762" /&gt;&lt;/a&gt;&lt;br /&gt;You can buy a copy of Astrofunk right now! The previous issue is available too...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://rossburt.blogspot.com/2010/02/return-of-funk.html"&gt;http://rossburt.blogspot.com/2010/02/return-of-funk.html&lt;/a&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-5908010234472905487?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/5908010234472905487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=5908010234472905487' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/5908010234472905487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/5908010234472905487'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2010/04/astrofunk-issue-2.html' title='Astrofunk Issue 2'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5QvHs9-o9Zo/S7i6EaAeSzI/AAAAAAAACCk/ZRvUnHBFDzQ/s72-c/AFpinup_final_med.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-3117049022133860635</id><published>2009-04-03T13:01:00.004Z</published><updated>2009-04-03T13:08:28.914Z</updated><title type='text'>Joanna Dark</title><content type='html'>I've been working on this the last couple of days instead of DWar stuff...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5QvHs9-o9Zo/SdYJMaENEfI/AAAAAAAACAA/kxzxBtxvrlI/s1600-h/JoDark_001.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 199px;" src="http://3.bp.blogspot.com/_5QvHs9-o9Zo/SdYJMaENEfI/AAAAAAAACAA/kxzxBtxvrlI/s320/JoDark_001.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5320450118544855538" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Shown here in the Marmoset Toolbag editor, basically ingame with normals and spec. Will post the high poly zbrush sculpt later once i've finished fixing seams and finished the rest of the texture. &lt;br /&gt;&lt;br /&gt;It's a take on Joanna Dark, for the source engine Mod of Perfect Dark. See more &lt;a href="http://www.pdark-mod.com/joomla/"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-3117049022133860635?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/3117049022133860635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=3117049022133860635' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/3117049022133860635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/3117049022133860635'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2009/04/joanna-dark.html' title='Joanna Dark'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5QvHs9-o9Zo/SdYJMaENEfI/AAAAAAAACAA/kxzxBtxvrlI/s72-c/JoDark_001.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-4767842884688845444</id><published>2009-03-19T08:00:00.003Z</published><updated>2009-03-19T08:02:25.851Z</updated><title type='text'></title><content type='html'>First sketch for the &lt;a href="http://www.gameartisans.org/contests/dw/4/rules/en.php"&gt;DWIV competition&lt;/a&gt; - &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://dl.getdropbox.com/u/135517/Land_Dragon001.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 356px; height: 492px;" src="http://dl.getdropbox.com/u/135517/Land_Dragon001.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-4767842884688845444?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/4767842884688845444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=4767842884688845444' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4767842884688845444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4767842884688845444'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2009/03/first-sketch-for-dwiv-competition.html' title=''/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-7008899350635853345</id><published>2009-03-12T10:11:00.004Z</published><updated>2009-03-12T12:06:46.971Z</updated><title type='text'>Mounty Rogers</title><content type='html'>&lt;span class="Apple-style-span"  style="color: rgb(153, 153, 153);   -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px; font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Did this bust for a friend from work, it's based off a character from &lt;/span&gt;&lt;a href="http://99reasonstowin.com/comic.php" target="_blank" style="color: rgb(36, 106, 50); font: normal normal normal 12px/normal verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; text-decoration: none; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;this comic strip&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; the he helped write, and his brother illustrated. &lt;/span&gt;&lt;a href="http://99reasonstowin.com/comic.php" target="_blank" style="color: rgb(255, 129, 40); font: normal normal normal 12px/normal verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; text-decoration: none; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Felicity. &lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The comic is great, click and have a look! &lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color: rgb(153, 153, 153);   -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color: rgb(153, 153, 153);   -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Here's the model &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SbjgkVnGd_I/AAAAAAAAB_w/zJPUCmk1s_s/s1600-h/CharacterStripWax.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 316px; height: 320px;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SbjgkVnGd_I/AAAAAAAAB_w/zJPUCmk1s_s/s320/CharacterStripWax.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5312242675364558834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/Sbjg3-B4KAI/AAAAAAAAB_4/QNZtr3UaXpY/s1600-h/CharacterStripColour.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 316px; height: 320px;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/Sbjg3-B4KAI/AAAAAAAAB_4/QNZtr3UaXpY/s320/CharacterStripColour.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5312243012631799810" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-7008899350635853345?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/7008899350635853345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=7008899350635853345' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7008899350635853345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7008899350635853345'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2009/03/mounty-rogers.html' title='Mounty Rogers'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5QvHs9-o9Zo/SbjgkVnGd_I/AAAAAAAAB_w/zJPUCmk1s_s/s72-c/CharacterStripWax.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-6297184909360380694</id><published>2009-03-03T01:53:00.003Z</published><updated>2009-03-03T01:55:56.530Z</updated><title type='text'>Submitted</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5QvHs9-o9Zo/SayOHcFXmWI/AAAAAAAAB_Q/C7dwRtvQqLA/s1600-h/Mihos.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 199px;" src="http://3.bp.blogspot.com/_5QvHs9-o9Zo/SayOHcFXmWI/AAAAAAAAB_Q/C7dwRtvQqLA/s320/Mihos.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5308774319211911522" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-6297184909360380694?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/6297184909360380694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=6297184909360380694' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/6297184909360380694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/6297184909360380694'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2009/03/submitted.html' title='Submitted'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5QvHs9-o9Zo/SayOHcFXmWI/AAAAAAAAB_Q/C7dwRtvQqLA/s72-c/Mihos.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-8825777956463382647</id><published>2009-02-28T11:32:00.002Z</published><updated>2009-02-28T11:49:21.786Z</updated><title type='text'>First Pass at the textures</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5QvHs9-o9Zo/Sakg91jClRI/AAAAAAAAB_I/1mcrL2gg3UI/s1600-h/Lion_Gen_001.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 151px; height: 200px;" src="http://1.bp.blogspot.com/_5QvHs9-o9Zo/Sakg91jClRI/AAAAAAAAB_I/1mcrL2gg3UI/s200/Lion_Gen_001.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5307809882550998290" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-8825777956463382647?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/8825777956463382647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=8825777956463382647' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/8825777956463382647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/8825777956463382647'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2009/02/first-pass-at-textures.html' title='First Pass at the textures'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_5QvHs9-o9Zo/Sakg91jClRI/AAAAAAAAB_I/1mcrL2gg3UI/s72-c/Lion_Gen_001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-2952968962182689175</id><published>2009-02-24T23:10:00.005Z</published><updated>2009-03-03T01:56:42.430Z</updated><title type='text'>Domwar mini challenge</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SaSAOYn2YYI/AAAAAAAAB-4/E5tvO6322hs/s1600-h/gen_002.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 232px;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SaSAOYn2YYI/AAAAAAAAB-4/E5tvO6322hs/s320/gen_002.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5306507245565403522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;The Dominance War mini challenge has started on most of the 3D community forums. This is what I've been working on so far. The rest of the entries for polycount can be seen &lt;a href="http://boards.polycount.net/showthread.php?t=61084"&gt;here.&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Below is a quick test bake to see how the sculpt would hold up on the supplied base mesh. &lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SaSATJR755I/AAAAAAAAB_A/QMQn-Hl4hmk/s1600-h/gen_testbake.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 82px;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SaSATJR755I/AAAAAAAAB_A/QMQn-Hl4hmk/s200/gen_testbake.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5306507327346304914" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-2952968962182689175?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/2952968962182689175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=2952968962182689175' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/2952968962182689175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/2952968962182689175'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2009/02/domwar-mini-challenge.html' title='Domwar mini challenge'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5QvHs9-o9Zo/SaSAOYn2YYI/AAAAAAAAB-4/E5tvO6322hs/s72-c/gen_002.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-7758844919336526501</id><published>2009-01-14T23:32:00.003Z</published><updated>2009-01-14T23:35:14.709Z</updated><title type='text'>Trap Jaw textures</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i251.photobucket.com/albums/gg313/solarFlash/TrapJaw_002.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 389px; height: 182px;" src="http://i251.photobucket.com/albums/gg313/solarFlash/TrapJaw_002.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-7758844919336526501?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/7758844919336526501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=7758844919336526501' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7758844919336526501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7758844919336526501'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2009/01/trap-jaw-textures.html' title='Trap Jaw textures'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-4831335771130475653</id><published>2008-07-25T10:38:00.002Z</published><updated>2008-11-13T22:24:29.841Z</updated><title type='text'>Head WIP</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SImtQSIFtLI/AAAAAAAABWI/x2PbYhU1nFk/s1600-h/Head1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SImtQSIFtLI/AAAAAAAABWI/x2PbYhU1nFk/s320/Head1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5226899337795450034" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5QvHs9-o9Zo/SImtNA6wcYI/AAAAAAAABWA/QbuIVYHq0wU/s1600-h/Head2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_5QvHs9-o9Zo/SImtNA6wcYI/AAAAAAAABWA/QbuIVYHq0wU/s320/Head2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5226899281636520322" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-4831335771130475653?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/4831335771130475653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=4831335771130475653' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4831335771130475653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4831335771130475653'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2008/07/head-wip.html' title='Head WIP'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5QvHs9-o9Zo/SImtQSIFtLI/AAAAAAAABWI/x2PbYhU1nFk/s72-c/Head1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-1737152138665596270</id><published>2008-07-25T10:15:00.002Z</published><updated>2008-11-13T22:24:30.271Z</updated><title type='text'>Trap-Jaw</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SImoYcUpFFI/AAAAAAAABV4/KP0Ku4fc4Fg/s1600-h/Trap_Jaw2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SImoYcUpFFI/AAAAAAAABV4/KP0Ku4fc4Fg/s320/Trap_Jaw2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5226893980413269074" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5QvHs9-o9Zo/SImnxQewPNI/AAAAAAAABVw/85PlEGHnb1U/s1600-h/Trap_Jaw.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_5QvHs9-o9Zo/SImnxQewPNI/AAAAAAAABVw/85PlEGHnb1U/s320/Trap_Jaw.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5226893307219557586" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-1737152138665596270?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/1737152138665596270/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=1737152138665596270' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/1737152138665596270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/1737152138665596270'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2008/07/trap-jaw.html' title='Trap-Jaw'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5QvHs9-o9Zo/SImoYcUpFFI/AAAAAAAABV4/KP0Ku4fc4Fg/s72-c/Trap_Jaw2.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-1061255741195412366</id><published>2008-04-30T11:12:00.003Z</published><updated>2008-11-13T22:24:30.465Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><title type='text'>Speed Sculpt</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SBhULQwKj0I/AAAAAAAABUA/TuY4Lh0_9LU/s1600-h/Sketch.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SBhULQwKj0I/AAAAAAAABUA/TuY4Lh0_9LU/s320/Sketch.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5194994722624147266" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Another super quick zbrush sketch, think this angry guy took aboout 90mins all in, built from a sphere, using mainly clay tubes and extracts. Shoved some teeth in to finsh him off.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-1061255741195412366?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/1061255741195412366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=1061255741195412366' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/1061255741195412366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/1061255741195412366'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2008/04/speed-sculpt.html' title='Speed Sculpt'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5QvHs9-o9Zo/SBhULQwKj0I/AAAAAAAABUA/TuY4Lh0_9LU/s72-c/Sketch.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-805966971998053546</id><published>2008-04-30T11:06:00.003Z</published><updated>2008-11-13T22:24:30.858Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><title type='text'>Troll Slayer</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SBhagQwKj1I/AAAAAAAABUI/V_Ls9aChBSg/s1600-h/AngryDwarf.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/SBhagQwKj1I/AAAAAAAABUI/V_Ls9aChBSg/s320/AngryDwarf.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5195001680471166802" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5QvHs9-o9Zo/SBhTmgwKjyI/AAAAAAAABTw/JHh-vbthmk0/s1600-h/TrollSlayer.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_5QvHs9-o9Zo/SBhTmgwKjyI/AAAAAAAABTw/JHh-vbthmk0/s320/TrollSlayer.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5194994091263954722" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some more speed sculpting in zbrush :D&lt;br /&gt;&lt;br /&gt;Additonal view&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-805966971998053546?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/805966971998053546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=805966971998053546' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/805966971998053546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/805966971998053546'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2008/04/troll-slayer.html' title='Troll Slayer'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5QvHs9-o9Zo/SBhagQwKj1I/AAAAAAAABUI/V_Ls9aChBSg/s72-c/AngryDwarf.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-7298672882577658129</id><published>2008-04-25T14:07:00.004Z</published><updated>2008-11-13T22:24:30.995Z</updated><title type='text'>Metabaron IV</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5QvHs9-o9Zo/SBhT_wwKjzI/AAAAAAAABT4/I8A6LYCV4iQ/s1600-h/MetabaronIV.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_5QvHs9-o9Zo/SBhT_wwKjzI/AAAAAAAABT4/I8A6LYCV4iQ/s320/MetabaronIV.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5194994525055651634" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've been meaning to do a sculpt of the cover for metabaron IV for ages now. The cover was originally drawn by talented artist Juan Gimenez, &lt;a href="http://www.juangimenez.com/galeria/index.html"&gt;check out his amazing art here&lt;/a&gt;. You can see the cover for Metabaron IV in there too, which my sculpt is based on.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-7298672882577658129?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/7298672882577658129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=7298672882577658129' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7298672882577658129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7298672882577658129'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2008/04/metabaron-iv.html' title='Metabaron IV'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_5QvHs9-o9Zo/SBhT_wwKjzI/AAAAAAAABT4/I8A6LYCV4iQ/s72-c/MetabaronIV.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-8925924873318255558</id><published>2008-02-22T19:52:00.003Z</published><updated>2008-02-22T19:56:37.234Z</updated><title type='text'>Dominance War III</title><content type='html'>Just entered the DWIII. Check out the thread over on CGS &lt;a href="http://forums.cgsociety.org/showthread.php?f=234&amp;amp;t=599237"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here's some inital sketches/ideas&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i251.photobucket.com/albums/gg313/solarFlash/Board_All.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://i251.photobucket.com/albums/gg313/solarFlash/Board_All.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-8925924873318255558?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/8925924873318255558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=8925924873318255558' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/8925924873318255558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/8925924873318255558'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2008/02/dominance-war-iii.html' title='Dominance War III'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-1437284340794970606</id><published>2008-02-20T22:45:00.002Z</published><updated>2008-02-20T22:48:22.447Z</updated><title type='text'>Gum render 001</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i251.photobucket.com/albums/gg313/solarFlash/Gum_Comp_002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://i251.photobucket.com/albums/gg313/solarFlash/Gum_Comp_002.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First test render of Gum! Been tooling around, still loads I want to change/add but at least it's some progress. Hoping to also render in a cityscape and do some other poses too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-1437284340794970606?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/1437284340794970606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=1437284340794970606' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/1437284340794970606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/1437284340794970606'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2008/02/gum-render-001.html' title='Gum render 001'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-1622778928838929670</id><published>2008-02-01T11:43:00.001Z</published><updated>2008-11-13T22:24:31.376Z</updated><title type='text'>Gunner</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5QvHs9-o9Zo/R6MGa7WHMRI/AAAAAAAABTM/XSJPCAMCvAw/s1600-h/Gunner_001.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_5QvHs9-o9Zo/R6MGa7WHMRI/AAAAAAAABTM/XSJPCAMCvAw/s320/Gunner_001.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5161976657573523730" /&gt;&lt;/a&gt;&lt;br /&gt;Whilst Erik was rigging and skinning Gum, I started on another character model. This one is based on a concept Ian McQue did. You can see his concept along with his other work &lt;a href="http://ianmcque.blogspot.com/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Heres my take on it so far, still very early days yet, the bottom half especially. I've also got the gas mask and oxygen tank built, I'll show that in the next image. Working out a new way to strap the gun onto him at the moment, the shoulder strap looks a little weak&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-1622778928838929670?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/1622778928838929670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=1622778928838929670' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/1622778928838929670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/1622778928838929670'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2008/02/gunner.html' title='Gunner'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_5QvHs9-o9Zo/R6MGa7WHMRI/AAAAAAAABTM/XSJPCAMCvAw/s72-c/Gunner_001.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-6747615011366703138</id><published>2008-02-01T11:39:00.000Z</published><updated>2008-02-01T11:42:17.978Z</updated><title type='text'>Rig and Skinning is done!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i251.photobucket.com/albums/gg313/solarFlash/Rig.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i251.photobucket.com/albums/gg313/solarFlash/Rig.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Erik Brear took gum off my hands and skinned her to his rig. Very nice it is too! I'm in the middle of getting her posed and hopefully some final renders will follow.&lt;br /&gt;&lt;br /&gt;Cheers Erik!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-6747615011366703138?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/6747615011366703138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=6747615011366703138' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/6747615011366703138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/6747615011366703138'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2008/02/rig-and-skinning-is-done.html' title='Rig and Skinning is done!'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-4730524700574468497</id><published>2008-01-18T14:09:00.000Z</published><updated>2008-01-18T14:12:15.518Z</updated><title type='text'>Base</title><content type='html'>Started roughing out the base for Gum. Need to get her rigged and posed too....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i251.photobucket.com/albums/gg313/solarFlash/Gum_Base.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i251.photobucket.com/albums/gg313/solarFlash/Gum_Base.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-4730524700574468497?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/4730524700574468497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=4730524700574468497' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4730524700574468497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4730524700574468497'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2008/01/base.html' title='Base'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-7856722425124192331</id><published>2008-01-10T16:52:00.001Z</published><updated>2008-01-10T16:54:04.928Z</updated><title type='text'>Ink outline</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i251.photobucket.com/albums/gg313/solarFlash/gum.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i251.photobucket.com/albums/gg313/solarFlash/gum.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Quick and dirty outline test using a clone of the mesh. Works not too badly. Might play around with varying the thickness and changing the colour from plain black.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-7856722425124192331?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/7856722425124192331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=7856722425124192331' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7856722425124192331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7856722425124192331'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2008/01/ink-outline.html' title='Ink outline'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-1951103352376184708</id><published>2008-01-09T08:10:00.000Z</published><updated>2008-01-09T08:12:50.655Z</updated><title type='text'>Gum Textures</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i251.photobucket.com/albums/gg313/solarFlash/gum_diff.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i251.photobucket.com/albums/gg313/solarFlash/gum_diff.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A very quick image of the how the diffuse textures are progressing. My graphics card has just about died so theres no AA on the image, I'll upload an updated one soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-1951103352376184708?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/1951103352376184708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=1951103352376184708' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/1951103352376184708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/1951103352376184708'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2008/01/gum-textures.html' title='Gum Textures'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-963477155789192016</id><published>2007-12-18T11:04:00.000Z</published><updated>2007-12-19T13:47:58.031Z</updated><title type='text'>It's good to talk</title><content type='html'>Gum is up for crits over on &lt;a href="http://forums.cgsociety.org/showthread.php?f=39&amp;t=572417"&gt;CGS&lt;/a&gt; with updated pics and more progress, click &lt;a href="http://forums.cgsociety.org/showthread.php?f=39&amp;t=572417"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i251.photobucket.com/albums/gg313/solarFlash/Gum_003.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i251.photobucket.com/albums/gg313/solarFlash/Gum_003.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-963477155789192016?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/963477155789192016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=963477155789192016' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/963477155789192016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/963477155789192016'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/12/its-good-to-talk.html' title='It&apos;s good to talk'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-6955942620773863184</id><published>2007-12-18T10:57:00.000Z</published><updated>2008-11-13T22:24:31.645Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='tip'/><title type='text'>Roll</title><content type='html'>I've been fighting with zbrush for a while now trying to get the mysterious roller brush to work. The idea is that you can roll on alpha brushes like you would use a roller brush with paint on your walls at home. This is perfect for doing fabrics, skin pores and all kinds of cool stuff. Thing is i couldn't bloody do it. As it turns out it wasn't the roller brush i was after at all, but a little button in the stroke menu "roll" which modifies your current stroke (dots and freehand work). So bloody obvious! Works outside of projection master too.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5QvHs9-o9Zo/R2eo0wM_AQI/AAAAAAAABTE/19wcgtkggko/s1600-h/roll.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_5QvHs9-o9Zo/R2eo0wM_AQI/AAAAAAAABTE/19wcgtkggko/s320/roll.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5145266723540107522" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-6955942620773863184?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/6955942620773863184/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=6955942620773863184' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/6955942620773863184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/6955942620773863184'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/12/roll.html' title='Roll'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_5QvHs9-o9Zo/R2eo0wM_AQI/AAAAAAAABTE/19wcgtkggko/s72-c/roll.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-7943766729136873231</id><published>2007-12-12T18:00:00.000Z</published><updated>2008-11-13T22:24:31.946Z</updated><title type='text'>Straps and shaders</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/R2Ah-rJVbDI/AAAAAAAABS8/cX5XFdBvW24/s1600-h/Gum_002.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/R2Ah-rJVbDI/AAAAAAAABS8/cX5XFdBvW24/s320/Gum_002.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5143148135074589746" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5QvHs9-o9Zo/R2Ah2bJVbCI/AAAAAAAABS0/1toDiVUXyEI/s1600-h/Gum_001.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_5QvHs9-o9Zo/R2Ah2bJVbCI/AAAAAAAABS0/1toDiVUXyEI/s320/Gum_001.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5143147993340668962" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A little more work on the straps, knee pads and little bits n pieces. Think I'll start on the lowpoly version soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-7943766729136873231?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/7943766729136873231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=7943766729136873231' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7943766729136873231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7943766729136873231'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/12/straps-and-shaders.html' title='Straps and shaders'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5QvHs9-o9Zo/R2Ah-rJVbDI/AAAAAAAABS8/cX5XFdBvW24/s72-c/Gum_002.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-6811516205899373355</id><published>2007-12-11T17:12:00.000Z</published><updated>2008-11-13T22:24:32.155Z</updated><title type='text'>Pores n stuff</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5QvHs9-o9Zo/R17FO7JVbBI/AAAAAAAABSs/5fsp7se9MUk/s1600-h/gum-1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_5QvHs9-o9Zo/R17FO7JVbBI/AAAAAAAABSs/5fsp7se9MUk/s320/gum-1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5142764684689370130" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Started adding some micro details using alphas and projection master, and other stuff like eye lashes that you'll probably never ever, see. Good fun though! I updated the hair a bit as well, used clay tubes to give it more volume although I'm still not happy with it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-6811516205899373355?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/6811516205899373355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=6811516205899373355' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/6811516205899373355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/6811516205899373355'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/12/pores-n-stuff.html' title='Pores n stuff'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_5QvHs9-o9Zo/R17FO7JVbBI/AAAAAAAABSs/5fsp7se9MUk/s72-c/gum-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-7150326407384006087</id><published>2007-12-03T10:46:00.000Z</published><updated>2008-11-13T22:24:32.358Z</updated><title type='text'>Import Groups</title><content type='html'>When importing a subtool that was generated from an extract in zbrush, keep the groups boxes ticked in the option box in max. If you keep your settings as shown, you will get the outside section of the mesh, the inside, and the edge section as well. This is particularly useful if your mesh is very dense, you can select the inside section and delete, saving almost half the polys. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/R1PgM7JVbAI/AAAAAAAABSk/L1h-bqNkmG4/s1600-R/group_001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/R1PgM7JVbAI/AAAAAAAABSk/Eiue9DjwJ34/s200/group_001.jpg" alt="" id="BLOGGER_PHOTO_ID_5139698112399764482" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-7150326407384006087?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/7150326407384006087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=7150326407384006087' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7150326407384006087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7150326407384006087'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/12/import-groups.html' title='Import Groups'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5QvHs9-o9Zo/R1PgM7JVbAI/AAAAAAAABSk/Eiue9DjwJ34/s72-c/group_001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-4797570255640333767</id><published>2007-11-23T10:25:00.000Z</published><updated>2008-11-13T22:24:32.594Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='tip'/><category scheme='http://www.blogger.com/atom/ns#' term='Mental Ray'/><category scheme='http://www.blogger.com/atom/ns#' term='3DSMax'/><title type='text'>AO with MR</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5QvHs9-o9Zo/R0atADPkBQI/AAAAAAAABSY/L5gxKc_Myog/s1600-h/Spread.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://1.bp.blogspot.com/_5QvHs9-o9Zo/R0atADPkBQI/AAAAAAAABSY/L5gxKc_Myog/s200/Spread.jpg" alt="" id="BLOGGER_PHOTO_ID_5135982641444816130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I really liked the results from an ambient occlusion bake with mental ray in 3DSMax, but I always got loads of errors (black splodges). Turns out that this is the low poly mesh intersecting with the high poly mesh, for some reason Mental Ray isn't able to hide the low poly mesh its baking to. So to get around this after you set up the projection cage simply go down the stack into edit poly, select all the faces and then select hide (not the hide command for objects, but the hide button in edit poly), this will hide all the faces of the model. Go back up the stack to the projection modifier and you'll see the cage again. Hit bake and you'll get a nice AO map without the black areas. Here's some settings I've found useful when doing this. The higher spread seems to bake a cavity style map rather than AO which can be very useful. (I'll post an example soon). The memory spinner will need to be increased if you have brought in a very high poly mesh from zbrush (as an .obj) and your getting an error when baking. I usually increase it to 3000MB and don't seem to get an memory errors.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5QvHs9-o9Zo/R0asTzPkBPI/AAAAAAAABSQ/jWgAt_7jLN0/s1600-h/Spread.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_5QvHs9-o9Zo/R0asTzPkBPI/AAAAAAAABSQ/jWgAt_7jLN0/s200/Spread.jpg" alt="" id="BLOGGER_PHOTO_ID_5135981881235604722" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-4797570255640333767?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/4797570255640333767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=4797570255640333767' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4797570255640333767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4797570255640333767'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/11/ao-with-mr.html' title='AO with MR'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_5QvHs9-o9Zo/R0atADPkBQI/AAAAAAAABSY/L5gxKc_Myog/s72-c/Spread.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-7525698484363966251</id><published>2007-11-22T19:16:00.000Z</published><updated>2007-11-22T19:20:32.329Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='tip'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='photoshop'/><title type='text'>Hard Surface Texturing</title><content type='html'>&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt; Stefan-Morrell has posted a very nice tutorial on how to texture hard surfaces in photoshop over on &lt;a href="http://www.cgsociety.org/"&gt;CGSociety&lt;/a&gt;. Not directly character related but this kind of stuff can come in really handy when doing armour etc.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forums.cgsociety.org/showthread.php?f=46&amp;amp;t=373024"&gt;Click here for the tutorial&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-7525698484363966251?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/7525698484363966251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=7525698484363966251' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7525698484363966251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7525698484363966251'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/11/hard-surface-texturing.html' title='Hard Surface Texturing'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-5277839273482946453</id><published>2007-11-22T11:51:00.000Z</published><updated>2007-11-22T12:09:56.874Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='tip'/><category scheme='http://www.blogger.com/atom/ns#' term='photoshop'/><category scheme='http://www.blogger.com/atom/ns#' term='fix'/><title type='text'>Print Screen</title><content type='html'>Recently I've had trouble doing a print screen into Photoshop. I tried all the usual clear clipboard stuff but it never worked. This did though:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://microsoft.blognewschannel.com/archives/2007/09/05/how-to-fix-the-photoshop-clipboard/"&gt;click here&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-5277839273482946453?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/5277839273482946453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=5277839273482946453' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/5277839273482946453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/5277839273482946453'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/11/print-screen.html' title='Print Screen'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-4930489045196360652</id><published>2007-11-21T21:10:00.000Z</published><updated>2007-11-22T07:23:58.049Z</updated><title type='text'>Speed = No UVs</title><content type='html'>At least it does in zbrush:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.pixologic.com/docs/index.php/Deleting_Your_UVs"&gt;http://www.pixologic.com/docs/index.php/Deleting_Your_UVs&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Apparently it speeds up sculpting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-4930489045196360652?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/4930489045196360652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=4930489045196360652' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4930489045196360652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4930489045196360652'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/11/speed-no-uvs.html' title='Speed = No UVs'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-8589264419872712628</id><published>2007-11-21T15:37:00.001Z</published><updated>2008-11-13T22:24:33.537Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='tip'/><title type='text'>Character Sheet</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5QvHs9-o9Zo/R0RQ3TPkBNI/AAAAAAAABR8/Tezdp3kyyso/s1600-h/charactersheet.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_5QvHs9-o9Zo/R0RQ3TPkBNI/AAAAAAAABR8/Tezdp3kyyso/s200/charactersheet.jpg" alt="" id="BLOGGER_PHOTO_ID_5135318386097784018" border="0" /&gt;&lt;/a&gt;Quick zbrush tip to quickly create orthographic and perspective renders. Align the camera to front view (use shift+left click drag). Click Document&gt;Zapplink Properties, then click the front button. Do the same for the right view. Then approximate a 3/4 view and click custom. Then simply hit "Make Character Sheet" and zbrush will punt out multiple views of your character to photoshop. It uses 2 separate layers too, so you can composite your character into a different background. You should get an image like the one below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/R0RY5zPkBOI/AAAAAAAABSE/XHWC2Aafi2Q/s1600-h/CharacterStrip.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/R0RY5zPkBOI/AAAAAAAABSE/XHWC2Aafi2Q/s200/CharacterStrip.jpg" alt="" id="BLOGGER_PHOTO_ID_5135327225140479202" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-8589264419872712628?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/8589264419872712628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=8589264419872712628' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/8589264419872712628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/8589264419872712628'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/11/character-sheet.html' title='Character Sheet'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_5QvHs9-o9Zo/R0RQ3TPkBNI/AAAAAAAABR8/Tezdp3kyyso/s72-c/charactersheet.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-4190910491433431293</id><published>2007-11-21T13:04:00.001Z</published><updated>2008-11-13T22:24:33.695Z</updated><title type='text'>Zbrushed Dwarf</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/R0QtDzPkBII/AAAAAAAABRQ/FRmQ5ZsuInI/s1600-h/Bronze_Dwarf.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/R0QtDzPkBII/AAAAAAAABRQ/FRmQ5ZsuInI/s320/Bronze_Dwarf.jpg" alt="" id="BLOGGER_PHOTO_ID_5135279018427548802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Not very far on with the zbrushing of this guy, he's got way too many parts. Started the guantlets, cloth, boots and the leather apron. The beard and head are just about done, the little metal hair thingys havent been touched though.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-4190910491433431293?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/4190910491433431293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=4190910491433431293' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4190910491433431293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4190910491433431293'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/11/zbrushed-dwarf.html' title='Zbrushed Dwarf'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5QvHs9-o9Zo/R0QtDzPkBII/AAAAAAAABRQ/FRmQ5ZsuInI/s72-c/Bronze_Dwarf.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-8042195692370129573</id><published>2007-11-20T20:46:00.000Z</published><updated>2008-11-13T22:24:33.864Z</updated><title type='text'>Gimbal Lock is back</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5QvHs9-o9Zo/R0NH4jPkBHI/AAAAAAAABRI/Q4VB5eIVZt4/s1600-h/Dwarf_again.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_5QvHs9-o9Zo/R0NH4jPkBHI/AAAAAAAABRI/Q4VB5eIVZt4/s320/Dwarf_again.jpg" alt="" id="BLOGGER_PHOTO_ID_5135027036991259762" border="0" /&gt;&lt;/a&gt;Progess is verrry slooow, but he's still going. A wee bit of texture work shown here, some pics of zbrush work to follow...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-8042195692370129573?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/8042195692370129573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=8042195692370129573' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/8042195692370129573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/8042195692370129573'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/11/gimbal-lock-is-back.html' title='Gimbal Lock is back'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_5QvHs9-o9Zo/R0NH4jPkBHI/AAAAAAAABRI/Q4VB5eIVZt4/s72-c/Dwarf_again.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-2003458162570631654</id><published>2007-11-20T20:38:00.000Z</published><updated>2008-11-13T22:24:33.978Z</updated><title type='text'>JSRF!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5QvHs9-o9Zo/R0NGHTPkBGI/AAAAAAAABRA/OvVWT1kMw7M/s1600-h/Wip_001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_5QvHs9-o9Zo/R0NGHTPkBGI/AAAAAAAABRA/OvVWT1kMw7M/s320/Wip_001.jpg" alt="" id="BLOGGER_PHOTO_ID_5135025091371074658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Very early WIP of Gum from Jet Set Radio.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-2003458162570631654?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/2003458162570631654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=2003458162570631654' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/2003458162570631654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/2003458162570631654'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/11/jsrf.html' title='JSRF!'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5QvHs9-o9Zo/R0NGHTPkBGI/AAAAAAAABRA/OvVWT1kMw7M/s72-c/Wip_001.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-2653826706202308111</id><published>2007-03-07T23:26:00.000Z</published><updated>2008-11-13T22:24:34.124Z</updated><title type='text'>Texture</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5QvHs9-o9Zo/Re9KdYiIGsI/AAAAAAAAABE/szNFfn-E-1U/s1600-h/gimbal_lock_006.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_5QvHs9-o9Zo/Re9KdYiIGsI/AAAAAAAAABE/szNFfn-E-1U/s320/gimbal_lock_006.jpg" alt="" id="BLOGGER_PHOTO_ID_5039328376713124546" border="0" /&gt;&lt;/a&gt;Quick first pass on the head and the helmet. More to follow soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-2653826706202308111?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/2653826706202308111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=2653826706202308111' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/2653826706202308111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/2653826706202308111'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/03/texture.html' title='Texture'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5QvHs9-o9Zo/Re9KdYiIGsI/AAAAAAAAABE/szNFfn-E-1U/s72-c/gimbal_lock_006.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-239959286257183214</id><published>2007-03-07T12:53:00.000Z</published><updated>2008-11-13T22:24:34.392Z</updated><title type='text'>Head AO and Normals</title><content type='html'>I did a quick first pass in zbrush on the head, after I was done sculpting the pain began. Firstly I made the critical mistake of missing a few stray polys when I was unwrapping the head which zbrush doesn't like. So when it came to rendering the normals in zbrush (which I usually do to save having to export silly poly counts in and out of 3ds Max) zmapper popped that infuriating screen that doesn't actually tell you what you've done wrong nor lets you know that anything is indeed wrong...I'll post the most annoying error screen in the world later. SO i investigated in Max, found the offending polys and then tried to use zbrushes import function so it would use the new UV's...but of course zbrush wasn't happy. Seems I messed something up with the import/export settings. I didn't want to lose the work I had done on the head so I started looking at other solutions (baking the normals in max not only took forever but the results were bloody crap) and then I remembered &lt;a href="http://santy.xnormal.net/"&gt;xNormal&lt;/a&gt;, which I first found on the &lt;a href="http://boards.polycount.net/showflat.php?Cat=0&amp;Number=105812&amp;amp;amp;amp;amp;amp;amp;page=0&amp;fpart=16&amp;amp;vc=1"&gt;polycount boards&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Jogshy has produced an incredible program, it managed to load my +1million poly object so fast I wondered whether it worked at all. It had, and it then calculated my normal and AO maps in a flash. I had some small problems with banding in the AO maps but it does it job fine for now, I'll need to tweak and play with it some more. xNormal is also a model viewer that allows you to preview your work with normal maps, lights and stencil shadows. A truly excellent little program.&lt;br /&gt;&lt;br /&gt;Here are some quick shots of the AO from the high poly sculpt and a couple of zbrush renders. The metal tassels on the bottom of the beard are going to be made in max using sub-d techniques, so ignore those blank areas on the sculpt for now, and teeth will be added in later also.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5QvHs9-o9Zo/Re66-4iIGrI/AAAAAAAAAA8/Op3EHasniPw/s1600-h/gimbal_lock_005.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_5QvHs9-o9Zo/Re66-4iIGrI/AAAAAAAAAA8/Op3EHasniPw/s320/gimbal_lock_005.jpg" alt="" id="BLOGGER_PHOTO_ID_5039170622564342450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/Re66rYiIGqI/AAAAAAAAAA0/EgCMQY2L4Ro/s1600-h/gimbal_lock_004.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/Re66rYiIGqI/AAAAAAAAAA0/EgCMQY2L4Ro/s320/gimbal_lock_004.jpg" alt="" id="BLOGGER_PHOTO_ID_5039170287556893346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-239959286257183214?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/239959286257183214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=239959286257183214' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/239959286257183214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/239959286257183214'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/03/head-ao-and-normals.html' title='Head AO and Normals'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_5QvHs9-o9Zo/Re66-4iIGrI/AAAAAAAAAA8/Op3EHasniPw/s72-c/gimbal_lock_005.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-1449023947679713987</id><published>2007-03-07T01:51:00.000Z</published><updated>2008-11-13T22:24:34.624Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='tip'/><title type='text'>Realign Symmetry tip</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5QvHs9-o9Zo/Re4dB4iIGpI/AAAAAAAAAAs/jZ_E07BCyOI/s1600-h/gimbal_lock_003.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_5QvHs9-o9Zo/Re4dB4iIGpI/AAAAAAAAAAs/jZ_E07BCyOI/s200/gimbal_lock_003.jpg" alt="" id="BLOGGER_PHOTO_ID_5038996951266761362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;To speed up my workflow in zbrush I usually use Realign Symmetry function after working on one half of the mesh. This allows me to hide lots of unnecessary polys speeding up viewport performance. There are however a few tricks to make sure you end up with a clean mesh in the end. As the image above shows instead of simply applying your realign symmetry to the final subdivision (level 6 in my case here) apply it on every sub divisional level starting with the lowest. This can take a while but the results are worth it, you should end up with a seam free mirror of your sculpt. If you don't do this chances are you will get an ugly seam which will be a total pain to get rid of.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-1449023947679713987?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/1449023947679713987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=1449023947679713987' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/1449023947679713987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/1449023947679713987'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/03/realign-symmetry-tip.html' title='Realign Symmetry tip'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_5QvHs9-o9Zo/Re4dB4iIGpI/AAAAAAAAAAs/jZ_E07BCyOI/s72-c/gimbal_lock_003.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-7775950631074334165</id><published>2007-03-07T00:00:00.000Z</published><updated>2008-11-13T22:24:34.776Z</updated><title type='text'>Quick AO render</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5QvHs9-o9Zo/Re4A04iIGoI/AAAAAAAAAAk/bMli9Oh2n8k/s1600-h/gimbal_lock_002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_5QvHs9-o9Zo/Re4A04iIGoI/AAAAAAAAAAk/bMli9Oh2n8k/s320/gimbal_lock_002.jpg" alt="" id="BLOGGER_PHOTO_ID_5038965941602884226" border="0" /&gt;&lt;/a&gt;I was trying out &lt;a href="http://www.rusteddreams.net/faogen.html"&gt;Faogen&lt;/a&gt; and decided to quickly render out some ao maps for Gimbal...which was a little pointless without smoothing groups etc, but I couldn't help myself. Faogen seems really nice too, I'll put it through its paces with some high poly stuff later..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-7775950631074334165?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/7775950631074334165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=7775950631074334165' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7775950631074334165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/7775950631074334165'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/03/quick-ao-render.html' title='Quick AO render'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_5QvHs9-o9Zo/Re4A04iIGoI/AAAAAAAAAAk/bMli9Oh2n8k/s72-c/gimbal_lock_002.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-4874775715157134692</id><published>2007-03-03T00:42:00.000Z</published><updated>2008-11-13T22:24:34.952Z</updated><title type='text'>Gimbal Lock</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5QvHs9-o9Zo/RejFlpHJ57I/AAAAAAAAAAU/SUlJ-ccqfYU/s1600-h/gimbal_lock_001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5QvHs9-o9Zo/RejFlpHJ57I/AAAAAAAAAAU/SUlJ-ccqfYU/s320/gimbal_lock_001.jpg" alt="" id="BLOGGER_PHOTO_ID_5037493433695594418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Haven't had much time recently to update the blog or do anything outside of work. I somehow managed to squeeze out this guy after getting some unexpected free time last weekend. I've been zbrushing the head now and unwrapping the rest of his body, so the next update should be just round the corner. Thanks to Erik, the dwarf is now called Gimbal Lock!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-4874775715157134692?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/4874775715157134692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=4874775715157134692' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4874775715157134692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/4874775715157134692'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2007/03/havent-had-much-time-recently-to-update.html' title='Gimbal Lock'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5QvHs9-o9Zo/RejFlpHJ57I/AAAAAAAAAAU/SUlJ-ccqfYU/s72-c/gimbal_lock_001.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-115953543615787568</id><published>2006-09-29T13:01:00.000Z</published><updated>2006-09-29T13:10:36.166Z</updated><title type='text'>Evil Ryu</title><content type='html'>The tutorial is on hold for a short while. I've been side tracked with stuff at home and also the new polycount challenge. I decided to have a crack at modelling Evil Ryu, I doubt i'll get the whole model finished in time for the contest deadline but I should at least have a finished bust. I started roughing out the model yesterday, don't have a clue what im going to do with the hair...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6185/3722/1600/E_Ryu_01.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/6185/3722/200/E_Ryu_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-115953543615787568?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/115953543615787568/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=115953543615787568' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115953543615787568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115953543615787568'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2006/09/evil-ryu.html' title='Evil Ryu'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-115824285238512355</id><published>2006-09-14T13:21:00.000Z</published><updated>2007-11-22T08:49:09.034Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='UVs'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><title type='text'>More UVs</title><content type='html'>In these steps I will stop using symmetery, lay out the uvs unflipped, and begin to resize and fit in the uv elements.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6185/3722/1600/colto.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/6185/3722/200/colto.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Right click on the UVW Unwrap modifier in the stack and select collapse to (if it does nothing hit ctrl+s and try again, seems to be a bug). Now apply another UVW modifier above the symmetery modeifer in the stack. This modifier can now be used flip the mirrored UVs so the the checker pattern reads from left to right all the way across the model and the numbers on the checker are not back to front, flipped or upside down. Quickest way to do that is to box select all the faces left of the centre line of the model in the front view and then in the UV edit window flip horizontally (I have this bound to shift+f, alt+f for a vertical flip). Then move the UV elements together and weld the corresponding verts down the centre of the face (and beard). You can do this with all the parts that were mirrored down thier centre, like so....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6185/3722/1600/seams.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/6185/3722/200/seams.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Also if your UVs are getting in the way and would like to move them 1 square left pixel perfect then click the little icon at the bottom left as shown and enter a value of 1 in, to move it back change it back to 0. This can come in useful when your using polygroups in zbrush but more on that later!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6185/3722/1600/move.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/6185/3722/200/move.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So thats the uvs laid out kindof, they could be making better use of the space and arranged a little better. I also need to get the eyes mouth and teeth in there too. But thats all for today.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-115824285238512355?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/115824285238512355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=115824285238512355' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115824285238512355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115824285238512355'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2006/09/more-uvs.html' title='More UVs'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-115809939959480185</id><published>2006-09-12T21:39:00.000Z</published><updated>2007-11-22T08:47:23.837Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='UVs'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><title type='text'>UVs Step 1</title><content type='html'>Here's the UV layout so far.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6185/3722/1600/UV_Step1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/6185/3722/200/UV_Step1.jpg" alt="" border="0" /&gt;&lt;/a&gt; What I've got here is a very basic first pass on the UVs. I've been modelling so far with the symmetry modifier above edit poly in the stack. This gives me a quick preview of what the mesh will look like after its copied and flippped. Just be sure to turn off the "show cage option" in edit poly under Subdivision Surface...can't see a damn thing with it on. And also be aware of the the show end result toggle button which looks a little bit like a test tube right under the stack in the command panel. I want to keep the symmetry active when im uv mapping so I apply the unwrap uvw modifier inbetween the edit poly and symmery modifiers like so. You can turn off symmetry by clicking the light bulb icon to the left of the modifier. Be sure to also apply a nice checker texture to the model to easily check for distortion and flipped UVs etc, Steffen 'Neox' Unger has a great little checker download it &lt;a href="http://www.polyphobia.de/public/stuff/checker_512.gif"&gt;here&lt;/a&gt; and have a look at his excellent blog &lt;a href="http://polyphobia.de/"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6185/3722/1600/Stack_001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/6185/3722/200/Stack_001.jpg" alt="" border="0" /&gt;&lt;/a&gt;I then selected regions of the mesh using face selections either directly on the 3d model in the viewport, or in the UV editor window (hit the EDIT button in the UVW unwrap command panel). Try to select regions where a natural seem occurs, like a seam on cloths where the garment has been stitched together, in between two different garments/materials or even a seam between hair and skin (although the latter isn't a great example and should be avoided if at all possible). Once I've selected a region I hit the Planer button and unclick Normalize Map.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6185/3722/1600/planermap.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/6185/3722/200/planermap.jpg" alt="" border="0" /&gt;&lt;/a&gt;Make sure you deselect the planer button and then select either best align or an appropriate axis (x,y,z) after it has planer mapped your selection (this happens to be one of THE most annoying things about mapping in max currently, why the hell it doesn't just click once like every other button is a mystery).&lt;br /&gt;&lt;br /&gt;Now relax the element by selecting the relax tool from the UV edit window menu like so...&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6185/3722/1600/relax.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/6185/3722/200/relax.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You can toggle on keep boundary points fixed to keep your edges free from getting relaxed. This is useful for areas like the eye and mouth and the centre line of the head if you are using symmetry.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Move the planer mapped element out of the way for the moment and move onto the next piece. If you like keyboard shortcuts for everything like me you will have to manually setup keys for the Unwrap UVW modifier as it doesn't match up with edit poly shortcuts by default. I usually stitch together elements maually using the target weld uv tool (shortcut to t) but this is because most of the global weld functions cause problems with the scale I have to work with.&lt;br /&gt;&lt;br /&gt;That pretty much brings us to the first image, I'll continue on with this tomorrow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-115809939959480185?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/115809939959480185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=115809939959480185' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115809939959480185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115809939959480185'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2006/09/uvs-step-1.html' title='UVs Step 1'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-115806642295452132</id><published>2006-09-12T12:55:00.000Z</published><updated>2007-11-22T08:46:59.570Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><title type='text'>No UVs yet!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6185/3722/1600/dwarf_nouvs.0.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/6185/3722/320/dwarf_nouvs.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Unfortunately I didn't have time to do the UVs last night, I was having too much fun grouting the bathroom floor. But I did play around with the model a wee bit more so here is a crappy mini update. I lobbed in some teeth from an old model, I think there are probably about 1.8 million polys right now but rest assured they will be substituted for something slightly more sensible! Mashed the beard and the mouth around a little to give him a little bit more character, the eye area is also looking dull so I might revisit that too. But first UVs! I shall do them asap.&lt;br /&gt;&lt;br /&gt;Also be sure to check out Rick Stirling's blog. He's pretty much an expert in everything...yes &lt;span style="font-style: italic;"&gt;everything&lt;/span&gt;. Quick click &lt;a href="http://www.rsart.co.uk/"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-115806642295452132?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/115806642295452132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=115806642295452132' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115806642295452132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115806642295452132'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2006/09/no-uvs-yet.html' title='No UVs yet!'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-115798767716427916</id><published>2006-09-11T15:12:00.000Z</published><updated>2007-11-22T08:45:29.523Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Max'/><category scheme='http://www.blogger.com/atom/ns#' term='UI'/><title type='text'>Max UI</title><content type='html'>For the sake of completeness I've uploaded my Max User Interface which has all my keyboard preferences. If you have any tips or better methods than those I've suggested feel free to leave them in the comments.&lt;br /&gt;&lt;br /&gt;Download the UI &lt;a href="http://dl026.filefactory.com/dl/f/bce9fd/b/5/h/a2a22b77f4d2d739/"&gt;here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thats all for now, if I get 5 minutes tonight I'll do a bit UV mapping on the dwarf.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-115798767716427916?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/115798767716427916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=115798767716427916' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115798767716427916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115798767716427916'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2006/09/max-ui.html' title='Max UI'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-115780901523312651</id><published>2006-09-09T12:57:00.000Z</published><updated>2007-11-22T08:46:20.980Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><title type='text'>Step 1 - Lowpoly</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6185/3722/1600/step_001.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/6185/3722/320/step_001.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I decided to model a dwarf's head for this &lt;span id="misp_compose_1" class="hm"&gt;walkthrough&lt;/span&gt;, which has been significantly inspired by the &lt;span id="misp_compose_2" class="hm"&gt;warhammer&lt;/span&gt; universe. I used to paint the &lt;span id="misp_compose_3" class="hm"&gt;mintures&lt;/span&gt; a long long time ago and its been something &lt;span id="misp_compose_4" class="hm"&gt;i've&lt;/span&gt; wanted to model for ages now so here goes. So far I've really only roughed out proportions and &lt;span id="misp_compose_5" class="hm"&gt;i've&lt;/span&gt; tried to keep the &lt;span id="misp_compose_6" class="hm"&gt;polys&lt;/span&gt; flowing in the form of the muscles and direction of the hair whilst &lt;span id="misp_compose_7" class="hm"&gt;maintaing&lt;/span&gt; mostly quads. The reason &lt;span id="misp_compose_8" class="hm"&gt;im&lt;/span&gt; sticking to quads for now is that &lt;span id="misp_compose_9" class="hm"&gt;im&lt;/span&gt; about to detail him up in &lt;span id="misp_compose_10" class="hm"&gt;zbrush&lt;/span&gt;, and &lt;span id="misp_compose_11" class="hm"&gt;zbrush&lt;/span&gt; &lt;span id="misp_compose_12" class="hm"&gt;desciminates&lt;/span&gt; against triangles, areas with triangles tend to pinch badly after &lt;span id="misp_compose_13" class="hm"&gt;subdivsion&lt;/span&gt;. &lt;span id="misp_compose_14" class="hm"&gt;Im&lt;/span&gt; not keeping quads for &lt;span id="misp_compose_15" class="hm"&gt;ingame&lt;/span&gt; use at all (although for areas of extreme deformation its probably best-i.e. elbows, knees and shoulders and the mouth area and eyes on the face) as the engine with most likely triangulate meshes anyways.&lt;br /&gt;&lt;br /&gt;I constructed the low poly head in 3DS Max using edit poly. I generally start with the eye area and work out from there (see the very popular &lt;a href="http://mr2k.3dvf.net/frameset.htm"&gt;Joan of Arc tutorial&lt;/a&gt;   by Michel Roger for a detailed and thorough explanation of this, &lt;a href="http://www.3dtotal.com/"&gt;3d total&lt;/a&gt; have a good translation), building strips of polygons and connecting them up and afterwards adjusting the polygons so they flow correctly. I'm not really going to spend much time detailing this process if you would like to know more about basic modelling techniques head over to &lt;a href="http://www.subdivisionmodeling.com/wiki/tiki-index.php"&gt;&lt;span id="misp_compose_18" class="hm"&gt;subD&lt;/span&gt; modelling&lt;/a&gt; and in particular check out the modelling primer, although mainly for high poly models the techniques used can be adapted for game models, the same principles apply.y&lt;br /&gt;&lt;br /&gt;In 3ds Max I have several customisations to speed up my &lt;span id="misp_compose_19" class="hm"&gt;workflow&lt;/span&gt;. One of the things I use very often is sliding &lt;span id="misp_compose_20" class="hm"&gt;verts&lt;/span&gt; along the edges they are connected to. This is extremely useful for adjusting polygon flow after you have roughed out a model. I have this setup up to shift+x as a keyboard shortcut (it might even be setup this way be default if I remember correctly) the only downside of using his command is that there is no visual indicator to tell you its active, so if you forget that it is on the you may start accidentally moving &lt;span id="misp_compose_22" class="hm"&gt;verts&lt;/span&gt; along edges instead of in normal 3d space-a tiny inconvenience. I also use the bridge command a lot to connect up &lt;span id="misp_compose_24" class="hm"&gt;polys&lt;/span&gt;, I have this shortcut to the b key. Target weld &lt;span id="misp_compose_25" class="hm"&gt;verts&lt;/span&gt; is set to t (&lt;span id="misp_compose_26" class="hm"&gt;ctrl&lt;/span&gt;+t is default) and the most useful shortcut of all is setting collapse to c. I use collapse all the time to join &lt;span id="misp_compose_27" class="hm"&gt;verts&lt;/span&gt;, edges and faces when modelling and &lt;span id="misp_compose_28" class="hm"&gt;retopologising&lt;/span&gt; areas of the mesh. This comes in especially useful when used along side the edge loop and edge ring commands (get those bound to keys like alt+e and alt+r for efficiency) and can speed up tedious tasks like creating &lt;span id="misp_compose_30" class="hm"&gt;LODs&lt;/span&gt;. The only other tool i use quite a lot is the paint selection tool along with ignore &lt;span id="misp_compose_31" class="hm"&gt;backfaces&lt;/span&gt; turned on. This is a great way to select awkward areas of the mesh where box select becomes cumbersome. I have this set to shift-q and box select set to &lt;span id="misp_compose_33" class="hm"&gt;ctrl&lt;/span&gt;+q.&lt;br /&gt;&lt;br /&gt;Next up is &lt;span id="misp_compose_34" class="hm"&gt;UVs&lt;/span&gt; for the low poly model.&lt;br /&gt;&lt;br /&gt;Edit&gt;After looking at the model again the beard is waay too small....some soft selecting will sort that out! Will update with UVs soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-115780901523312651?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/115780901523312651/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=115780901523312651' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115780901523312651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115780901523312651'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2006/09/step-1-lowpoly.html' title='Step 1 - Lowpoly'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-115754747615431016</id><published>2006-09-06T12:10:00.000Z</published><updated>2007-11-22T08:45:58.837Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='UI'/><title type='text'>Zbrush UI</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6185/3722/1600/ZUI.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/6185/3722/200/ZUI.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Over the next few weeks I am going to try and do a step by step walkthrough on creating a character for a game. It's going to be pretty quick and dirty but will hopefully show a few tips I've picked up recently. Most of the stuff in the walkthrough will be techniques posted around the CG community websites, but with this one they will focus on a realtime character.&lt;br /&gt;&lt;br /&gt;So to kick off I've posted up my custom &lt;a href="http://dl029.filefactory.com/dl/f/3f494e/b/9/h/2f5b8efe7d431f44/"&gt;ZBrush user interface&lt;/a&gt; for you to try out. It only has the tools and functions I most often use for realtime character creation, which should be a fair bit more streamlined than the usual clutter you have to sift through. To use this you will also need the ZMapper plugin and I  the hotkey editor too. You can find both of these over at www.zbrushcental.com. The .CFG file gets copied to C:\Program Files\Pixologic\ZBrush2. Backup your own Custom UI first if you have one.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The only other major tool I use not on the side panel of the UI is smart resym, but only because I haven't figured out how to get it over there. Instead I access this normally by going through the Tool&gt;Deformation menu. If you know a way of doing this feel free to let me know in the comments. You can always switch back the normal layout by hitting the Standard button at the top right if my UI is missing something you use.&lt;br /&gt;&lt;br /&gt;Next up will be the low poly Head in max.&lt;br /&gt;&lt;br /&gt;Click &lt;a href="http://dl029.filefactory.com/dl/f/3f494e/b/9/h/2f5b8efe7d431f44/"&gt;Here&lt;/a&gt; to download the Zbrush UI&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-115754747615431016?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/115754747615431016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=115754747615431016' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115754747615431016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115754747615431016'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2006/09/zbrush-ui.html' title='Zbrush UI'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-115747424023751374</id><published>2006-09-05T16:28:00.000Z</published><updated>2006-09-06T08:36:37.373Z</updated><title type='text'>Ye old model</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6185/3722/1600/diff_pass01.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/6185/3722/320/diff_pass01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To get the ball rolling here is an old model I started when I was travelling through to edinburgh every day for a few months. I never got round to finishing it, but it has since been worked on. I'll hopefully post some further progress on it soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-115747424023751374?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/115747424023751374/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=115747424023751374' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115747424023751374'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115747424023751374'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2006/09/ye-old-model.html' title='Ye old model'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33860485.post-115740574432108165</id><published>2006-09-04T21:35:00.000Z</published><updated>2006-09-06T08:27:40.236Z</updated><title type='text'>Let the blogging commece</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Finally managed to get this blog up and running after various acts of witchcraft. I'm hoping to use this blog as a testing ground for portfolio material which will eventually appear on my website (once I get a web provider sorted) and also to share some techniques and methods I've picked up over the years. Updates probably won't be all that often at least until I get finished with house renovations. Thanks to my good mate Stewart Wright for helping me out with the blog, you can visit his blog by clicking on the link stoot. Oh and no laughing at my gamerscore, don't have much time to play new 360 games especially with Res4 and Halo2 still keeping me occupied.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33860485-115740574432108165?l=cg-gordon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-gordon.blogspot.com/feeds/115740574432108165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33860485&amp;postID=115740574432108165' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115740574432108165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33860485/posts/default/115740574432108165'/><link rel='alternate' type='text/html' href='http://cg-gordon.blogspot.com/2006/09/let-blogging-commece.html' title='Let the blogging commece'/><author><name>Gordon Brown</name><uri>http://www.blogger.com/profile/07596781666356171998</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5QvHs9-o9Zo/TDbrBefGiNI/AAAAAAAAChg/j_X0u4cMj5w/S220/AFpinup_thumb_cgs.png'/></author><thr:total>0</thr:total></entry></feed>
